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The Blueprint for Advanced Rendering & Shader Programming: Real-Time Ray Tracing, Vulkan/D3D12 Pipelines, and Optimized GLSL/HLSL Techniques for Studio-Quality Games
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Real-Time Ray Tracing with DirectX 12 (DXR): Advanced Techniques: Volume 2: Advanced implementation and optimization of DXR in C++ (Ray Tracing Guru)
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